It's the fall of 2003, a few months after the five year commemoration of the Battle of Hogwarts, and the Wizarding World is thriving. As we near the October anniversary of Minister Shacklebolt's official inauguration, the occasional war-related issue may arise; but not many reach far enough beyond the walls of the Ministry or pages of the Prophet to have any great effect on the daily lives of those who reside on the picturesque beaches of Cornwall.
Tinworth proper is a small seaside hamlet - population 43, including the surrounding area - in the north of Cornwall. It is not wholly Wizarding and isolated like Hogsmeade. Rather, Tinworth co-exists harmoniously amidst the Muggle villages under the guise of being a National Trust property with rentable holiday homes - which strangely are always fully booked. In the last five years, Tinworth has come slightly more into fashion with younger witches and wizards who aren't keen on living in Hogsmeade or Diagon Alley. The two traditionally more popular locales for younger magical singles are, for some, tainted with memories from their lives during the war; Tinworth offers a quieter yet more open-minded way of life, magicians and Muggles co-existing in harmony.
With the small size of the hamlet, nearly everyone who lives in the area (and even areas surrounding) is familiar with one another. Tiny Tinworth itself is virtually devoid of shops, pubs, and most certainly any semblance of a nightlife, but people spend a lot of time visiting each others homes, popping into Hogsmeade or Diagon, or frequenting the establishments of the nearby Muggle villages. The Statute of Secrecy is still very much in play, and magic is not to be used irresponsibly in front of unsuspecting Muggles, so watch where you Apparate, don't abuse refilling charms, and never think of cursing, hexing, or jinxing anyone incapable of retaliating in kind!
Finding the right game for the right player is always a balancing act, and vice versa. To help you get a sense of whether or not Tinworth's the right game for you, let us articulate what we're hoping to be about.
Put simply, we're a community for writers. Every RPG is, in one way or another, but we definitely focus on the writing and the community. The quality of the writing is one of the key things that sets games apart from one another, we're looking to have well developed characters played by writers who richly value those whom they write. We would rather have a collection of realistic, flawed, unique townspeople than an amalgamation of the usual sorts, with a dotting of Mary Sues. There aren't word count minimums (or maximums!) per post, because the mods believe that quality trumps quantity any day and that the length of the "just-right" post varies depending on the situation. We welcome a wide variety of plots; the ones provided by mods will usually have to do with current events, via the Daily Prophet. The foundation of the game is to write the daily lives of people blessed with magical skill, as they fit in with the Muggle world around them.
Outside of the stories and plots, we're striving for a collaborative, creative, and friendly community. The mods don't think being friendly necessarily equates to spending hours in chats or sharing overly personal info with your fellow players, but if you're going to be put out by an e-mail asking for a scene with your character, this game is not for you. While it's simply silly to ask you to get along well with every player in the game, we don't encourage cliquish behavior, and if a player is consistently refusing requests for threads (without valid reasons, of course), a mod may talk to you about being a little more open with the other players.
Lastly, we're hoping for longevity. In the past year or two, players have started to play upwards of half a dozen characters, bouncing between games as they sprout up or collapse. This makes it so much harder to develop realistic, wonderful relationships between characters when the cast of a game changes weekly. For new players our requirements might come across as demanding at first, though rest assured we aren't asking for Tinworth to be your only game. It isn't that we see RP as work - quite the opposite really - we just believe that a game needs attention, dedication, and collaboration from both its moderators and its players in order to really flourish. If you look around, you'll find that we aren't really any stricter or needier than the average game, the mods are simply looking for players who want the same things they do in a game; consistency, quality, community, and lots of fun!
In short we're a traditional game, an old-school game, the kind of game that for some reason doesn't seem to be in the majority these days. Tinworth is just about the variety of life in a small town, and the variety of players interested in writing it.